PicoBlaze - Program RAM Access for an Interactive Monitor
I have a confession to make: I love PicoBlaze! There are many reasons to love it. It is a tiny CPU (96 Spartan3 slices or 26 Spartan6 slices plus a BRAM). It is simple. It is bug-free. It's pretty fast. It can reduce the size and the complexity of your design - instead of debugging a big state machine, just throw one (or more) of these in. Add a serial output and you can debug your fpga from inside out!However, there are a few problems. The...
MyHDL ... MyPWM
The PWM topic appears to be popular lately on the fpgarelated site. This is coincidence, but I typically find the topic of modulating and demodulating signals interesting. For digital systems it is always entertaining to play with PWMs. The following PWM RTL description is quite a bit different than the PWM module described by Anton Babushkin. The module presented here is a minimal PWM engine defined at design time (i.e. not run-time).
As...
StrangeCPU #4. Microcode
Summary:Sliding windows containing runs of microcode.
Table of Contents:-
Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
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Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
StrangeCPU #3. Instruction Slides - The Strangest CPU Yet!
Summary:Decoding instructions with a Sliding Window system. 0-Bit Sliding Register Windows.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding...
StrangeCPU #2. Sliding Window Token Machines
Summary:An in-depth exploration of Sliding Window Token Machines; ARM notes.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding Window...
StrangeCPU #1. A new CPU
Summary: In this multi-part series I will share with you a design, implementation notes and code for a slightly different kind of a CPU featuring a novel token machine that resolves an 8-bit token to pretty much any address in a 32-bit or even 64-bit address space, using not much more than an adder.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
MyHDL Resources and Projects
Last updated 07-Nov-2017
MyHDL ResourcesIf you want to dive into MyHDL (digital hardware description in Python) there are many resources available. Below is a list of MyHDL resources, including some of the past blogs here on fpgarelated.
The MyHDL manual is a great (probably the best) place to get started.
The manual is an in-depth introduction to MyHDL. The concepts are well explained and there are examples to test while working through the...
Two jobs
For those of you following closely embeddedrelated and the other related sites, you might have noticed that I have been less active for the last couple of months, and I will use this blog post to explain why. The main reason is that I got myself involved into a project that ended up using a better part of my cpu than I originally thought it would.
edit - video of the event:
I currently have two jobs: one as an electrical/dsp engineer recycled as a web publisher and the other...
VGA Output in 7 Slices. Really.
Ridiculous? Read on - I will show you how to generate VGA timing in seven XilinxR Spartan3R slices.Some time ago I needed to output video to a VGA monitor for my Apple ][ FPGA clone. Obviously (I thought), VGA's been done before and all I had to do was find some Verilog code and drop it into my design. As is often the case (with me anyway), the task proved to be very different from my imagined 'couple of hours to integrate the IP'.I found some example code for my board. I...
PicoBlaze - Program RAM Access for an Interactive Monitor
I have a confession to make: I love PicoBlaze! There are many reasons to love it. It is a tiny CPU (96 Spartan3 slices or 26 Spartan6 slices plus a BRAM). It is simple. It is bug-free. It's pretty fast. It can reduce the size and the complexity of your design - instead of debugging a big state machine, just throw one (or more) of these in. Add a serial output and you can debug your fpga from inside out!However, there are a few problems. The...
Feedback Controllers - Making Hardware with Firmware. Part 2. Ideal Model Examples
Developing and Validating Simulation ModelsThis article will describe models for simulating the systems and controllers for the hardware emulation application described in Part 1 of the series.
- Part 1: Introduction
- Part 2: Ideal Model Examples
- Part 3: Sampled Data Aspects
- Part 4: Engineering of Evaluation Hardware
- Part 5:
Elliptic Curve Digital Signatures
A digital signature is used to prove a message is connected to a specific sender. The sender can not deny they sent that message once signed, and no one can modify the message and maintain the signature. The message itself is not necessarily secret. Certificates of authenticity, digital cash, and software distribution use digital signatures so recipients can verify they are getting what they paid for.
Since messages can be of any length and mathematical algorithms always use fixed...
3 Good News
Good News #1Last week, I announced a new and ambitious reward program that will be funded by the new Vendors Directory.
This week, I am happy to announce that we have our firsts two sponsors! Quantum Leaps & Abelon Systems have agreed to pay the sponsorship fee to be listed in the new Vendors Directory. Because of their support, there is now some money in the reward pool ($1,000) and enough to pay for the firsts 500 'beers' awarded. Please...
The New Forum is LIVE!
After months of hard word, I am very excited to introduce to you the new forum interface.
Here are the key features:
1- Easily add images to a post by drag & dropping the images in the editor
2- Easily attach files to a post by drag & dropping the files in the editor
3- Add latex equations to a post and they will be rendered with Mathjax (tutorial)
4- Add a code snippet and surround the code with
Finally got a drone!
As a reader of my blog, you already know that I have been making videos lately and thoroughly enjoying the process. When I was in Germany early this summer (and went 280 km/h in a porsche!) to produce SEGGER's 25th anniversary video, the company bought a drone so we could get an aerial shot of the party (at about the 1:35 mark in this video). Since then, I have been obsessing on buying a drone for myself and finally made the move a few weeks ago - I acquired a used DJI...
New Discussion Group: DSP & FPGA
I have just created a new discussion group for engineers implementing DSP functions on FPGAs. The creation of this group has been on my todo list for a long time. If you want to join the group, send a blank email to: fpgadsp-subscribe@yahoogroups.com
As usual, it should take a few weeks before there are enough members for interesting discussions to get started.
Use a Simple Microprogram Controller (MPC) to Speed Development of Complex Microprogrammed State Machines
IntroductionThis article will describe a synthesizable HDL-based microprogram controller (MPC), or microprogram sequencer (MPS), that can be used to provide the control of a microprogrammed state machine. Unlike the microprogrammed state machines that I described in my previous two articles, "Use Microprogramming to Save Resources and Add Functionality" and "Fit Sixteen (or more) Asynchronous Serial Receivers in the Area of a Standard UART", many microprogrammed state machines will...
Helping New Bloggers to Break the Ice: A New Ipad Pro for the Author with the Best Article!
Breaking the ice can be tough. Over the years, many individuals have asked to be given access to the blogging interface only to never post an article.
Crowdfunding Articles?
Many of you have the knowledge and talent to write technical articles that would benefit the EE community. What is missing for most of you though, and very understandably so, is the time and motivation to do it.
But what if you could make some money to compensate for your time spent on writing the article(s)? Would some of you find the motivation and make the time?
I am thinking of implementing a system/mechanism that would allow the EE community to...
USB-FPGA : Introduction
This blog is an introduction to a series of blogs I hope to write. The blogs will cover the design and experiences I had on a project that spanned the last 6 years. The project was the development of an USB FPGA board and the supporting gateware, firmware, and software. The project has had different levels of activity over the years, ranging from none to some, but it has been an ongoing project, albeit, during sleepless nights. Lately, I have ported the HDL (gateware)...
Feedback Controllers - Making Hardware with Firmware. Part 8. Control Loop Test-bed
This part in the series will consider the signals, measurements, analyses and configurations for testing high-speed low-latency feedback loops and their controllers. Along with basic test signals, a versatile IFFT signal generation scheme will be discussed and implemented. A simple controller under test will be constructed to demonstrate the analysis principles in preparation for the design and evaluation of specific controllers and closed-loop applications.
Additional design...Feedback Controllers - Making Hardware with Firmware. Part 6. Self-Calibration Related.
This article will consider the engineering of a self-calibration & self-test capability to enable the project hardware to be configured and its basic performance evaluated and verified, ready for the development of the low-latency controller DSP firmware and closed-loop applications. Performance specifications will be documented in due course, on the project website here.
- Part 6: Self-Calibration, Measurements and Signalling (this part)
- Part 5:
Mathematics and Cryptography
The mathematics of number theory and elliptic curves can take a life time to learn because they are very deep subjects. As engineers we don't have time to earn PhD's in math along with all the things we have to learn just to make communications systems work. However, a little learning can go a long way to helping make our communications systems secure - we don't need to know everything. The following articles are broken down into two realms, number theory and elliptic...
Ancient History
The other day I was downloading an IDE for a new (to me) OS. When I went to compile some sample code, it failed. I went onto a forum, where I was told "if you read the release notes you'd know that the peripheral libraries are in a legacy download". Well damn! Looking back at my previous versions I realized I must have done that and forgotten about it. Everything changes, and keeping up with it takes time and effort.
When I first started with microprocessors we...
Why I would choose an FPGA development board?
Some years ago, when I went to the University, I bought some development boards based on different microcontrollers, and I remember that, although development boards were not expensive, I had to add to the price of the board, the shipping costs and the taxes, which were more than the 50% of the price of the board, but there are no option if I wanted to test that microcontroller. When I wanted to test some other feature, I had to buy a different board, for example, if I wanted to design some...
PicoBlaze - Program RAM Access for an Interactive Monitor
I have a confession to make: I love PicoBlaze! There are many reasons to love it. It is a tiny CPU (96 Spartan3 slices or 26 Spartan6 slices plus a BRAM). It is simple. It is bug-free. It's pretty fast. It can reduce the size and the complexity of your design - instead of debugging a big state machine, just throw one (or more) of these in. Add a serial output and you can debug your fpga from inside out!However, there are a few problems. The...
Designing Embedded Systems with FPGA-2
In last part, we created hardware design of basic system. The next step is to generate (compile) hardware design. Compiled hardware design is known as bit-stream andstored in *.bit file. To compile hardware, use hardware->generate hardware tab. The complete hardware design generation takes several seconds to several minutes depending on computer speed and design complexity. In back ground, the whole design process involves many different steps including synthesis, placement, routing and...
One Clock Cycle Polynomial Math
Error correction codes and cryptographic computations are most easily performed working with GF(2^n)