Implementing the Nintendo Entertainment System on a FPGA
In this work I try to implement the Nintendo Entertainment System (NES) on a FPGA platform. The NES is one of the most famous video game consoles of the 8-bit era. Using custom designed hardware that was primarily optimized for low cost, and was not very powerful at that time, it still was the basis for a big library of high quality games, that are still fun to play today. Besides being a practical exercise in hardware design, this project aims to be a continuation of the efforts of the emulator scene, to conserve video game history by bringing it to new hardware platforms.