Feedback Controllers - Making Hardware with Firmware. Part 3. Sampled Data Aspects
Some Design and Simulation Considerations for Sampled-Data ControllersThis article will continue to look at some aspects of the controllers and electronics needed to create emulated physical circuits with real-world connectivity and will look at the issues that arise in sampled-data controllers compared to continuous-domain controllers. As such, is not intended as an introduction to sampled-data systems.
- Part 1: Introduction
Finally got a drone!
As a reader of my blog, you already know that I have been making videos lately and thoroughly enjoying the process. When I was in Germany early this summer (and went 280 km/h in a porsche!) to produce SEGGER's 25th anniversary video, the company bought a drone so we could get an aerial shot of the party (at about the 1:35 mark in this video). Since then, I have been obsessing on buying a drone for myself and finally made the move a few weeks ago - I acquired a used DJI...
Feedback Controllers - Making Hardware with Firmware. Part 2. Ideal Model Examples
Developing and Validating Simulation ModelsThis article will describe models for simulating the systems and controllers for the hardware emulation application described in Part 1 of the series.
- Part 1: Introduction
- Part 2: Ideal Model Examples
- Part 3: Sampled Data Aspects
- Part 4: Engineering of Evaluation Hardware
- Part 5:
Feedback Controllers - Making Hardware with Firmware. Part I. Introduction
Introduction to the topicThis is the 1st in a series of articles looking at how we can use DSP and Feedback Control Sciences along with some mixed-signal electronics and number-crunching capability (e.g. FPGA), to create arbitrary (within reason) Electrical/Electronic Circuits with real-world connectivity. Of equal importance will be the evaluation of the functionality and performance of a practical design made from modestly-priced state of the art devices.
- Part 1:
SEGGER's 25th Anniversary Video
Chances are you will find this video more interesting to watch if you take five minutes to first read the story of the week I spent at SEGGER's headquarters at the end of June.
The video is only a little more than 2 minutes long. If you decide to watch it, make sure to go full screen and I would really love to read your thoughts about it in the comments down bellow. Do you think a video like this succeeds in making the viewer want to learn more about the company?...
Linear Feedback Shift Registers for the Uninitiated, Part II: libgf2 and Primitive Polynomials
Last time, we looked at the basics of LFSRs and finite fields formed by the quotient ring \( GF(2)[x]/p(x) \).
LFSRs can be described by a list of binary coefficients, sometimes referred as the polynomial, since they correspond directly to the characteristic polynomial of the quotient ring.
Today we’re going to look at how to perform certain practical calculations in these finite fields. I maintain a Python library called libgf2,...
Went 280km/h (174mph) in a Porsche Panamera in Germany!
Those of you who've been following my blog lately already know that I am going through some sort of mid-life crisis that involves going out there to meet people and make videos. It all started with Embedded World early this year, then continued at ESC Boston a couple of months ago and the latest chapter just concluded as I returned from Germany after spending a week at SEGGER's headquarters to produce a video to highlight their 25th anniversary.
Linear Feedback Shift Registers for the Uninitiated, Part I: Ex-Pralite Monks and Finite Fields
Later there will be, I hope, some people who will find it to their advantage to decipher all this mess.
— Évariste Galois, May 29, 1832
I was going to call this short series of articles “LFSRs for Dummies”, but thought better of it. What is a linear feedback shift register? If you want the short answer, the Wikipedia article is a decent introduction. But these articles are aimed at those of you who want a little bit deeper mathematical...
Going back to Germany!
A couple of blog posts ago, I wrote that the decision to go to ESC Boston ended up being a great one for many different reasons. I came back from the conference energized and really happy that I went.
These feelings were amplified a few days after my return when I received an email from Rolf Segger, the founder of SEGGER Microcontroller (check out their very new website), asking if I would be interested in visiting their headquarters...
ESC Boston's Videos are Now Up
In my last blog, I told you about my experience at ESC Boston and the few videos that I was planning to produce and publish. Here they are, please have a look and any feedback (positive or negative) is appreciated.
Short HighlightThis is a very short (one minute) montage of some of the footage that I shot at the show & conference. In future shows, I absolutely need to insert clips here and there of engineers saying a few words about the conference (why they...
Feedback Controllers - Making Hardware with Firmware. Part 7. Turbo-charged DSP Oscillators
This article will look at some DSP Sine-wave oscillators and will show how an FPGA with limited floating-point performance due to latency, can be persuaded to produce much higher sample-rate sine-waves of high quality.Comparisons will be made between implementations on Intel Cyclone V and Cyclone 10 GX FPGAs. An Intel numerically controlled oscillator
How precise is my measurement?
Some might argue that measurement is a blend of skepticism and faith. While time constraints might make you lean toward faith, some healthy engineering skepticism should bring you back to statistics. This article reviews some practical statistics that can help you satisfy one common question posed by skeptical engineers: “How precise is my measurement?” As we’ll see, by understanding how to answer it, you gain a degree of control over your measurement time.
An accurate, precise...FPGA or DSP Processor - Parameters to Make the Right Choice
Introduction
Digital Signal Processing (DSP) has a huge global market that is growing fast day by day with rapidly evolving sophisticated modern electronics applications like 3G wireless, voice over internet protocol (VoIP), multimedia systems, radar and satellite systems, medical systems, image-processing applications and consumer electronics. These sophisticated DSP applications pose many conflicting challenges to system designers and application developers in terms of cost and...
Verilog vs VHDL
Introduction
Verilog and VHDL are two industry standard Hardware Description Languages (HDL) that are used in writing programs for electronic integrated circuits (ICs) i.e., ASIC and FPGA. Many system designers face this issue: which HDL language to choose – Verilog or VHDL. The answer is by no means easy or trivial. Both of these languages are widely compared and contrasted without any clearly defined victor. Both of them have their own merits and demerits and have different...
3 Good News
Good News #1Last week, I announced a new and ambitious reward program that will be funded by the new Vendors Directory.
This week, I am happy to announce that we have our firsts two sponsors! Quantum Leaps & Abelon Systems have agreed to pay the sponsorship fee to be listed in the new Vendors Directory. Because of their support, there is now some money in the reward pool ($1,000) and enough to pay for the firsts 500 'beers' awarded. Please...
Went 280km/h (174mph) in a Porsche Panamera in Germany!
Those of you who've been following my blog lately already know that I am going through some sort of mid-life crisis that involves going out there to meet people and make videos. It all started with Embedded World early this year, then continued at ESC Boston a couple of months ago and the latest chapter just concluded as I returned from Germany after spending a week at SEGGER's headquarters to produce a video to highlight their 25th anniversary.
Recruiting New Bloggers!
Previous calls for bloggers have been very successful in recruiting some great communicators - Rick Lyons, Jason Sachs, Victor Yurkovsky, Mike Silva, Markus Nentwig, Gene Breniman, Stephen Friederichs,
MyHDL FPGA Tutorial II (Audio Echo)
IntroductionThis tutorial will walk through an audio echo that can be implemented on an FPGA development board. This tutorial is quite a bit more involved than the previous MyHDL FPGA tutorial. This project will require an FPGA board with an audio codec and the interface logic to the audio codec.
Review the Previous TutorialThe previous MyHDL FPGA tutorial I posted a strobing LED on an FPGA board. In that tutorial we introduced the basics of a MyHDL module....
Two jobs
For those of you following closely embeddedrelated and the other related sites, you might have noticed that I have been less active for the last couple of months, and I will use this blog post to explain why. The main reason is that I got myself involved into a project that ended up using a better part of my cpu than I originally thought it would.
edit - video of the event:
I currently have two jobs: one as an electrical/dsp engineer recycled as a web publisher and the other...
New Comments System (please help me test it)
I thought it would take me a day or two to implement, it took almost two weeks...
But here it is, the new comments systems for blogs, heavily inspired by the forum system I developed earlier this year.
Which means that:
- You can easily add images, either by drag and drop or through the 'Insert Image' button
- You can add MathML, TeX and ASCIImath equations and they will be rendered with Mathjax
- You can add code snippets and they will be highlighted with highlights.js
- You can edit...
StrangeCPU #3. Instruction Slides - The Strangest CPU Yet!
Summary:Decoding instructions with a Sliding Window system. 0-Bit Sliding Register Windows.
Table of Contents:- Part 1: A new CPU - technology review, re-examination of the premises; StrangeCPU concepts; x86 notes.
- Part 2: Sliding-Window Token Machines, an in-depth exploration of this curious technology; ARM notes.
- Part 3. Instruction Slides - The Strangest CPU Yet! Decoding instructions with a Sliding...
PC and SP for a small CPU
Ok, let's make a small stack-based CPU.
I will start where the rubber meets the road - the PC/stack subsystem that I like referring to as the 'legs'. As usual, I will present a design with a twist.
Not having a large design team, deadlines and million-dollar fab runs when designing CPUs creates a truly different environment. I can actually sit at the kitchen table and doodle around with CPU designs to my heart's content. I can try really ridiculous approaches, and work without a...
Inside the Spartan-6: Using LUTs to optimize circuits
While building a small CPU on a Spartan-6 chip I came across the same old problem: my Verilog was mapping to a lot of slices . Way more then seems reasonable. So let's dig in and see what's really going on.
The J1 CPU (see Messing Around with a J1) is an amazingly streamlined design expressed in just over 100 lines of Verilog, and is reasonably compact at 150 Spartan-6 slices (half of that with the modifications described in the article). But the Picoblaze is...
Square root in fixed point VHDL
In this blog we will design and implement a fixed point square root function in VHDL. The algorithm is based on the recursive Newton Raphson inverse square root algorithm and the implementation offers parametrizable pipeline depth, word length and the algorithm is built with VHDL records and procedures for easy use.
Elliptic Curve Cryptography
Secure online communications require encryption. One standard is AES (Advanced Encryption Standard) from NIST. But for this to work, both sides need the same key for encryption and decryption. This is called Private Key encryption.
Verilog vs VHDL
Introduction
Verilog and VHDL are two industry standard Hardware Description Languages (HDL) that are used in writing programs for electronic integrated circuits (ICs) i.e., ASIC and FPGA. Many system designers face this issue: which HDL language to choose – Verilog or VHDL. The answer is by no means easy or trivial. Both of these languages are widely compared and contrasted without any clearly defined victor. Both of them have their own merits and demerits and have different...
Running Average
The running average filter is a useful way to reduce noise in a system. One project I recently worked on required a 4 times frequency output from an encoder input. The problem was the encoder is mounted to the wheel of an old truck and bearing noise was making the original algorithm generate way too many pulses. The original algorithm worked, but the noise on the input made it useless.
I first implemented the moving average based on
Spline interpolation
A cookbook recipe for segmented y=f(x) 3rd-order polynomial interpolation based on arbitrary input data. Includes Octave/Matlab design script and Verilog implementation example. Keywords: Spline, interpolation, function modeling, fixed point approximation, data fitting, Matlab, RTL, Verilog
IntroductionSplines describe a smooth function with a small number of parameters. They are well-known for example from vector drawing programs, or to define a "natural" movement path through given...
Linear Feedback Shift Registers for the Uninitiated, Part II: libgf2 and Primitive Polynomials
Last time, we looked at the basics of LFSRs and finite fields formed by the quotient ring \( GF(2)[x]/p(x) \).
LFSRs can be described by a list of binary coefficients, sometimes referred as the polynomial, since they correspond directly to the characteristic polynomial of the quotient ring.
Today we’re going to look at how to perform certain practical calculations in these finite fields. I maintain a Python library called libgf2,...
Data Types for Control & DSP
There's a lot of information out there on what data types to use for digital signal processing, but there's also a lot of confusion, so the topic bears repeating.
I recently posted an entry on PID control. In that article I glossed over the data types used by showing "double" in all of my example code. Numerically, this should work for most control problems, but it can be an extravagant use of processor resources. There ought to be a better way to determine what precision you need...
















